Per Sort
53
game projects
- Agent Pac-Man — Leo Marzoli
- AgentSeek - A 2D stealth based videogame — Thomas Capelli • Francesco Magnani
- Autonomous Distributed Blackjack — Lorenzo Simoncini • Maichol Dadi
- Battaglia navale — Lorenzo Nicoletti
- Battleship — Luca Nannini
- BlastPursuit — Guido Laudenzi • Sami Mohammed Osman
- CAHu Clone — Luca Rossi • Davide Schiaroli • Elisa Tronetti
- Cat Lady — Laura Leonardi • Serafino Pandolfini
- Conquerors of Mars — Federico Bonetti
- ConspiraBoom — Roberto Casadei
- Distributed Pong: Adding Communication Protocols and Etcd State Management — Lorenzo Massone
- Dixit Clone — Daniele Di Lillo
- Escape from Zombies — Matteo Bezzi
- Fantasy War Game — Luca Spazzoli • Enrico Gualandi
- Flag Wars — Simone Grotti • Michele Braccini • Simone Costanzi
- Free-for-all Battleship — Davide Di Marco • Ines Fraccalvieri
- Guess Who? — Andrea Biagini • Filippo Gurioli
- GuessR — Angelo Filaseta • Alessandro Talmi • Piero Sanchi
- Huesle-java — Alberto Spadoni
- HungryMen — Sebastiano Basile Gigante • Diego Cantone • Massimo Smiraglio
- Il labirinto dell’inganno — Fabio Limardo
- Il tesoro dei pirati — Alessia Papini
- Implementation of a Poker autonomous and distributed system — Stefano Braggion
- Implementation of a Poker autonomous system using Jason and CArtAgO — Stefano Braggion
- Intelligent Briscola — Andrea Zammarchi
- La Battaglia Navale — Alberto Pini
- Love Letter Game — Emanuele Lamagna
- Lupus — Andrea Serafini
- MAS Hunting — Francesco Degli Angeli
- MAS Princess — Antonio Morelli • Fabio Zanotti
- Maraffa — Daniel Capannini
- Maraffa Online — Sofia Tosi • Matteo Santoro
- Multi-Agent Connect Four — Ole August Støle • Sebastiaan Milis
- Multiplayer Minesweeper — Fabio Muratori
- Multiplayer Team Deathmatch — Leo Marzoli
- Nome in codice — Luca Bazzocchi • Giacomo Casadei
- Nomi Cose Città — Matteo Ragazzini • Marta Spadoni
- Papa’s MASseria: A MultiAgent AI for a classic Flash game — Andrea Terenziani • Alberto Luise
- Perudo Online — Enrico Lumini
- Pokemon Lite — Michele Brocchini
- Scopone scientifico — Pierluigi Montagna • Federico Torsello
- Simulazione di una battaglia fantasy-medievale tramite approccio ad agenti — Luca Spazzoli • Enrico Gualandi
- Spaceteam Game — Riccardo Omiccioli
- The Conquest — Roberto Reda
- The Game — Simone Luzi
- Tic Tac Toe with AgentSpeak in MAS — Andrea Stette Jessen • Solveig Jørgensen Mohr
- Ticket To Ride — Denis Brighi • Luca Domeniconi
- UNO Clone — Lorenzo Gardini
- Uno Online — Giacomo Totaro • Serena Bertaccini
- Videogioco online, con server a computazione grid — Daniele Bellavista • Thomas Farneti • Daniele Pizzagalli
- Wall-Game — Hassan Osman
- Zombie Outbreak — Alessandro Neri • Thomas Trapanese
- “Risiko” Clone – Design, Development and Deployment — Riccardo Squarcialupi • Filippo Benvenuti