Free-for-all Battleship

Davide Di Marco  •  Ines Fraccalvieri
abstract

This project aims to design and implement a new version of the classic Battleship game by transforming it into a dynamic free for all experience for four players. In this game, individual players compete against each other in a challenge for naval dominance. The objective remains simple - strategically deploy their fleet to sink as many enemy ships as possible while safeguarding their own.
After logging in, users can create lobbies (waiting rooms) or join existing ones. In the lobby, players must strategically position their ships on a grid within a time limit of 1 minute. Once the game starts, players take turns calling out shots, and each turn has a 15-seconds time limit.

outcomes