Per A.A.
28
progetti di corso
/
2025
- A Decentralized Public Key Infrastructure with Identity Retention — Marco Pesic • Riccardo Alni
- Beach volleyball management software — Nicola Montanari
- Conquerors of Mars — Federico Bonetti
- Cybersecurity in Autonomous On-Road Motor Vehicles focusing on connectivity and perception systems — Alberto Paganelli
- Distributed Cafè System — Elisa Albertini • Eleonora Bertoni
- Distributed Pong: Adding Communication Protocols and Etcd State Management — Lorenzo Massone
- Distributed diagnosis system for osteoarthritis — Alessandro Magnani • Andrea Matteucci • Simone Montanari
- Escape Room — Daniel Meco
- High Noon Blitz: Reaction Challenge — Alessandro Becci • Luca Tonelli
- Literature Survey on Applications of Self-Organising Systems — Mert Akpinar
- Love Letter Game — Emanuele Lamagna
- MAS Princess — Antonio Morelli • Fabio Zanotti
- Maraffa Online — Sofia Tosi • Matteo Santoro
- MindRoll: A Multiplayer Dice Game — Tianyu Qu • Yiming Li • Jing Yang
- Multi-Agent Proximal Policy Optimization on Flatland 3 — Edoardo Merli
- Multi-Agent Reinforcement Learning for Autonomous Vehicle Coordination — Edoardo Conca
- NoSQL CLI Emulator — Alessandro Pioggia
- Papa’s MASseria: A MultiAgent AI for a classic Flash game — Andrea Terenziani • Alberto Luise
- Peer to Peer Survivor Decision Making Game — Pablo Sánchez Gómez
- Pixformer: Multiplayer Super Mario — Giorgio Garofalo
- Publish/Subscribe Cache Using Caffeine Cache and Apache Pulsar — Gianfranco Branco
- Sim-Aquarium — Andrea Bedei • Giacomo Leo Bertuccioli • Fabio Notaro
- Smart 21 — Matteo Santoro
- Smart Crossroads — Emanuele Lamagna
- Squid Storage — Gabriele Basigli • Muhamad Huseyn Salman
- Sudokoop: Sudoku Online — Alice Mastrilli • Alex Siroli
- Survey on Distributed Techniques applied to Neural Networks — Razvan Florian Vasile
- list_sync: Distributed CSV Synchronization System — Stefano Babini