Federico Bonetti
abstract
I propose creating a real-time strategy game where players establish their civilization on Mars, starting from a simple base. Players will compete against each other to steal resources or defend their own bases to maintain control.
The main actions players can perform include: collecting materials from Mars, spending materials to construct buildings (e.g., military bases, material collectors), upgrading buildings (e.g., evolving the headquarters from level 1 to level 2), and training troops to attack other players' bases.
The game should continue running even when players are offline, which necessitates a server-client architecture. Additionally, a small database (SQLite) is needed to store progress in case the server goes down or needs to be restarted. I also plan to develop a minimalistic graphical user interface (GUI) to ensure user interaction is simple and intuitive.
outcomes