Papa’s MASseria A MultiAgent AI for a classic Flash game

Andrea Terenziani  •  Alberto Luise
abstract

The goal of this project is to develop a MultiAgent System to play a classic Flash game, Papa’s Burgeria, that used to be very popular a few years ago. It consists in managing a small burger restaurant, trying to complete orders as fast as possible while also cooking the best burgers possible. The gameplay is split into three areas or ”stations”:

  1. the counter, where the orders are taken
    2. the grill, where the meat is cooked
    3. the ”burger assembly”, where the other ingredients are put together
    Upon receiving their order, the clients give a final score to their food and leave a corresponding tip, which can be used to buy improvements for the restaurants (which do affect future gameplay). The player can always switch between one of the stations, but can’t focus too much or too little on just one: ignoring the counter, for example, makes clients queue up, while leaving a burger on the grill too much will burn it.
outcomes