Game Engines and Multi-agent Systems: A Marriage?

   page       attach   

The project aims at

  • analysing the design and programming abstractions provided by the most modern gaming engines – e.g. Unity and Unreal – concerning the main abstractions of Multi-Agent Systems (MAS)—that is, agents, environment, society
  • devising out an integration of the above abstractions as provided by a gaming engine and a MAS framework—e.g., JADE, Jason, TuCSoN