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At the end of the course, students will be acquainted with basic knowledge of the object-oriented paradigm of software construction, of its basic design patterns, its incarnation in the Java programming language and the corresponding framework, including advanced aspects like GUIs, multi-threading and events.
course contents
Basic elements of object-oriented programming and design
The case of the Java programming language: overview and development tools
Basic functionality: classes, objects, methods, fields, and instantiation
Polymorphism, inheritance, reuse: interfaces and abstract classes
Design patterns and techniques of effective programming
Development tools: JDK, Eclipse, Mercurial
readings / bibliography
Reference book:
Bruce Eckel. Thinking in Java -- Fourth Edition
Additional books:
Joshua Bloch. Effective Java -- Second Edition
Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides. Design Patterns The course will also rely on tutorials and documentation available on the Internet.
teaching methods
9 hours of lesson per week, typically 6 in the teaching room and 3 in the lab
assessment methods
Practical test on Java programming in lab
Oral exam based on presentation of a project
teaching tools
Slides projected during the lessons, published on the web site Software: Java Development Kit, Eclipse