BaSi: Multi-Agent Based Simulation for Medieval Battles

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Giancarlo Fortino, Alfredo Garro, Luigi Palopoli, Wilma Russo, Giandomenico Spezzano (a cura di)
WOA 2011 — XII Workshop Nazionale Dagli Oggetti agli Agenti", pp. 140–149
CEUR Workshop Proceedings 741
Sun SITE Central Europe, RWTH Aachen University
luglio 2011

When dealing with non-trivial social systems, Multi-Agent Based Simulation (MABS) makes it possible to model and simulate social aspects without neglecting articulated motivations, decisions and behaviours by individuals. In this paper, we experiment with the simulation of a peculiar sort of social system — namely, Medieval Battles —  by using general-purpose agent methodologies and technologies —  namely, SODA and TuCSoN —  in order to better understand and emphasise the benefits of MABS in the simulation of social systems.

parole chiaveMABS, medioeval battles, MAS, SODA, TuCSoN, AOSE
evento origine
rivista o collana
book CEUR Workshop Proceedings (CEUR-WS.org)
funge da
pubblicazione di riferimento per presentazione
page_white_powerpointBaSi: Multi-Agent Based Simulation for Medieval Battles (WOA 2011, 05/07/2011) — Andrea Omicini (Ambra Molesini, Andrea Omicini, Enrico Denti)