Game Engines and MAS: Spatial Tuples in Unity3D

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The thesis aims at designing and developing a proof-of-concept implementation of the Spatial Tuples coordination model in Unity3D game engine.
The reason for doing so is that game engines already proven to be well suited in supporting a number of requirements related to coordination of situated agents, i.e. they well support environment-mediated coordination and spatially-situated coordination.
In this thesis, the candidate improves the current state of art represented by the availability of two libraries/prefabs available to the Unity3D programmer  result of as many master thesis  that is, a BDI-like engine and a Linda-like coordination and communication service.
Improvement is aimed at providing the best support possible to the Spatial Tuples coordination model recently proposed in the literature.

keywordsUnity3D, Spatial Tuples, BDI, Linda, MAS, Game Engine