Maria Ganzha, Leszek Maciaszek, Marcin Paprzycki (a cura di)
Proceedings of the Federated Conference on Computer Science and Information Systems (FedCSIS 2011), pp. 667674
IEEE Computer Society Press, Szczecin, Poland
18-21 September 2011
This paper grounds on the SAPERE project (Self-Aware PERvasive Service Ecosystems), which aims at proposing a multi-agent framework for pervasive computing, based on the idea of making each agent (service, device, human) manifest its existence in the ecosystem by a ~Live Semantic Annotation~ (LSA), and of coordinating agent activities by a small and fixed set of so-called ~eco-laws~ - sort of chemical-like reactions over patterns of LSAs.
System dynamics in SAPERE is complex because of opennes and due to the self-* requirements imposed by the pervasive computing setting: a simulation framework is hence needed for what-if analysis prior to deployment.
In this paper we present a prototype simulator we are developing.
Due to the role of chemical-like dynamics, this is based on a variation of an existing SSA (Stochastic Simulation Algorithm), suitable tailored to the specific features of SAPERE, including dynamicity of network topology, pattern-based application of eco-laws, and temporal triggers.
The simulator is tested on a crowd steering scenario where the navigation of groups is guided towards the preferential destination by showing the direction on public or private screens.
progetto finanziatore
SAPERE — Self-Aware Pervasive service Ecosystems
(01/10/2010–30/09/2013)