IADIS ICT 2014
The Network period in the evolution of computer technology is very much based on the convergence and integration of three main technologies; computer technology, tele technology and media technology. Telecommunication technology is playing a more and more dominant role in this convergence, especially internet and web technology. Embedded (ubiquitous) computer technology is making the process invisible, and media technologies converge within itself (multimedia and cross media). The convergence process is enforced all the time by smaller, cheaper, and more powerful components.
ICT and its applications are interacting with environments, roles, and processes which can also be modelled by converging circles. The process of social and psychosocial change and ICT from a global perspective is described graphically in the convergence model in figure 1 (Bradley 2006 Routledge) with concepts and their interrelations. Both “convergence” and “interactions” are important features in the model. Read from the left hand side in the model for the titles of some main tracks of the conference:
- Globalisation and ICT:. When technology, economy, norms/values and labour market are converging on a global level, what are the hard questions? When the geographical space in the future will be both global and beyond – including virtual reality (VR) what is the state of art in research? (see the list of key words under ´globalisation´)
- Information and Communication Technology (ICT), next cluster of circles to the left in the figure, what applications contribute to desirable goals in the society?
- When Work Environment, Home Environment, and Public Environment are converging and the work and public issues tend to merge into the private sphere of our homes – what main changes in peoples Life Environment occur?.
- If the Professional Role (Work Life), Private Role (Private Life) and Citizen's Role (Public Life) converge forming a Life Role, what are the main social-psychologial changes?
- Four circles representing Virtual Reality (VR) are marked with dotted lines and are surrounding the set of converging circles. These circles reflect our participation in cyberspace on various levels. To the left part in figure we could talk about Virtual Worlds on the global level. Within the concept of ICT, the steps taken by applied Embedded and ubiquitous technology make technology more hidden to the individual and society as a whole.
- Virtual Environments are already a common concept. Finally we could talk about Virtual Human Roles, which could in more extreme forms be another personality that you play e g avatars.The converging circles are forming a Life Role and new life styles are being shaped.
- Effects on humans become more multi faceted and complex. Research focusing upon the individual is crucial i. e. research on how the use of ICT interacts with and impacts identity, social competence, creativity, integrity, trust, dependency etc. A compass rose (card) for “Effects on Humans” (to the right) is used as a metaphor reminding us of the importance to keep the direction towards desirable human and societal goals and qualities at the development and use of ICT.