1st eCAS Workshop on Engineering Collective Adaptive Systems
Augsburg, Germany, 12/09/2016
Collective Adaptive Systems (CAS) is a broad term that describes large scale systems that comprise of many units/nodes, each of which may have their own individual properties, objectives and actions. Decision-making in such a system is distributed and possibly highly dispersed, and interaction between the units may lead to the emergence of unexpected phenomena. CASs are open, in that nodes may enter or leave the collective at any time, and boundaries between CASs are fluid. The units can be highly heterogeneous (computers, robots, agents, devices, biological entities, etc.), each operating at different temporal and spatial scales, and having different (potentially conflicting) objectives and goals, even if often the system has a global goal that is pursued by means of collective actions. Our society increasingly depends on such systems, in which collections of heterogeneous 'technological' nodes are tightly entangled with human and social structures to form 'artificial societies'. Yet, to properly exploit them, we need to develop a deeper scientific understanding of the principles by which they operate, in order to better design them. This workshop solicits papers that address new methodologies, theories and principles that can be used in order to develop a better understanding of the fundamental factors underpinning the operation of such systems, so that we can better design, build, and analyse such systems.
topics of interest
- Novel theories relating to operating principles of CAS
- Novel design principles for building CAS systems
- Insights into the short and long term adaptation of CAS systems
- Insights into Emergent Properties of CAS
- Insights into general properties of large scale, distributed CAS
- Methodologies for studying, analysing and building CAS
- Frameworks for analysing or developing CAS Case studies
- Languages, platforms, APIs and other tools for CAS
- Scenarios, case studies and experience reports of CAS
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