Game Engines and MAS: Spatial Tuples in Unity3D
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@mastersthesis{bagnoliunityspatialtuples2018,
abstract = {The thesis aims at designing and developing a proof-of-concept implementation of the Spatial Tuples coordination model in Unity3D game engine. The reason for doing so is that game engines already proven to be well suited in supporting a number of requirements related to coordination of situated agents, i.e. they well support environment-mediated coordination and spatially-situated coordination. In this thesis, the candidate improves the current state of art represented by the availability of two libraries/prefabs available to the Unity3D programmer -- result of as many master thesis -- that is, a BDI-like engine and a Linda-like coordination and communication service. Improvement is aimed at providing the best support possible to the Spatial Tuples coordination model recently proposed in the literature.},
amseprint = {16100},
amspractice = {1142753},
author = {Bagnoli, Alessandro},
available = {2018-01-01},
contact = {Mariani, Stefano},
cosupervisor = {Mariani, Stefano},
cycle = {LM},
description = {The thesis aims at designing and developing a proof-of-concept implementation of the Spatial Tuples coordination model in Unity3D game engine. The reason for doing so is that game engines already proven to be well suited in supporting a number of requirements related to coordination of situated agents, i.e. they well support environment-mediated coordination and spatially-situated coordination. In this thesis, the candidate improves the current state of art represented by the availability of two libraries/prefabs available to the Unity3D programmer -- result of as many master thesis -- that is, a BDI-like engine and a Linda-like coordination and communication service. Improvement is aimed at providing the best support possible to the Spatial Tuples coordination model recently proposed in the literature.},
keywords = {Unity3D, Spatial Tuples, BDI, Linda, MAS, Game Engine},
language = {it},
month = jul,
start = {2018-01-01},
supervisor = {Omicini, Andrea},
title = {Game Engines and MAS: Spatial Tuples in Unity3D},
type = {Master's thesis},
year = 2018
}
abstract = {The thesis aims at designing and developing a proof-of-concept implementation of the Spatial Tuples coordination model in Unity3D game engine. The reason for doing so is that game engines already proven to be well suited in supporting a number of requirements related to coordination of situated agents, i.e. they well support environment-mediated coordination and spatially-situated coordination. In this thesis, the candidate improves the current state of art represented by the availability of two libraries/prefabs available to the Unity3D programmer -- result of as many master thesis -- that is, a BDI-like engine and a Linda-like coordination and communication service. Improvement is aimed at providing the best support possible to the Spatial Tuples coordination model recently proposed in the literature.},
amseprint = {16100},
amspractice = {1142753},
author = {Bagnoli, Alessandro},
available = {2018-01-01},
contact = {Mariani, Stefano},
cosupervisor = {Mariani, Stefano},
cycle = {LM},
description = {The thesis aims at designing and developing a proof-of-concept implementation of the Spatial Tuples coordination model in Unity3D game engine. The reason for doing so is that game engines already proven to be well suited in supporting a number of requirements related to coordination of situated agents, i.e. they well support environment-mediated coordination and spatially-situated coordination. In this thesis, the candidate improves the current state of art represented by the availability of two libraries/prefabs available to the Unity3D programmer -- result of as many master thesis -- that is, a BDI-like engine and a Linda-like coordination and communication service. Improvement is aimed at providing the best support possible to the Spatial Tuples coordination model recently proposed in the literature.},
keywords = {Unity3D, Spatial Tuples, BDI, Linda, MAS, Game Engine},
language = {it},
month = jul,
start = {2018-01-01},
supervisor = {Omicini, Andrea},
title = {Game Engines and MAS: Spatial Tuples in Unity3D},
type = {Master's thesis},
year = 2018
}