Daniela Briola, Giuseppe Vizzari, Giuseppe Mirra, Andrea Gatti, Viviana Mascardi
Matteo Baldoni, Franziska Klügl, Andrei Olaru, Alexandru Sorici, Adina Magda Florea (eds.)
Multi-Agent Systems: 22nd European Conference, EUMAS 2025, Bucharest, Romania, September 3–5, 2025, Proceedings, Part I, chapter 6, pages 86–105
Lecture Notes in Computer Science (Lecture Notes in Artificial Intelligence) 16528
Springer Cham
July 2026
Achieving high realism in Virtual Reality (VR) simulations with many Virtual Humans (VH) is a complex task and involves many different and challenging aspects. This paper focuses on enhancing VH autonomy to enable intelligent behaviours and interaction with the environment. Drawing from research in autonomous intelligent agents and Multiagent Systems (MAS), we analyse which results that the MAS community already obtained can be used in VR to improve VH behaviour, and which requirements should simulation tools fulfill in order to support them. To showcase our vision, we present the JaCa-Unity library for bridging the JaCaMo platform and Unity, and we show how JaCa-Unity has been integrated in VEsNA , an ecosystem that allows Jason agents to interact with humans via a chatbot-like interface and to be immersed within a VR environment.
keywords
Multiagent Systems, Virtual Reality, Virtual Humans, Realistic Simulation, Unity, JaCa-Unity, VEsNA
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journal or series

Lecture Notes in Computer Science
(LNCS)
container publication
Multi-Agent Systems (edited volume, 2026) — Matteo Baldoni, Franziska Klügl, Andrei Olaru, Alexandru Sorici, Adina Magda Florea
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funding project
ENGINES — ENGineering INtElligent Systems around intelligent agent technologies
(28/09/2023–27/02/2026)
FAIR-PE01-SP08 — Future AI Research – Partenariato Esteso sull'Intelligenza Artificiale – Spoke 8 “Pervasive AI”
(01/01/2023–31/12/2025)
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