PRIMA 2025

26th International Conference on Principles and Practice of Multi-Agent Systems
Modena, Italy, 16/11/2025–19/11/2025

Software systems are rapidly becoming more intelligent in the functionality they offer to users. They are also becoming more decentralized, with components that act autonomously and must communicate among themselves or with human users, to achieve their goals. Examples of such systems include those in healthcare, disaster management, e-business, and smart grids. A multi-agent perspective is crucial to the proper conceptualization, deployment, and governance of such systems. Rooted in solid computational and software engineering foundations, this perspective offers abstractions such as intelligent agents, protocols, norms, organizations, trust and incentives, among others. As a large, but still growing research field of Computer Science, multi-agent systems today remain a unique enabler of interdisciplinary research.

temi di interesse
  • Logic and Reasoning
    • Logics of Agency
    • Logics of Multi-Agent Systems
    • Logics of Belief and Knowledge
    • Norms, Obligations, Deontic Logic
    • Logics and Game Theory
    • Uncertainty in Agent Systems
  • Agent and Multi-Agent Learning
    • Reinforcement Learning
    • Evolutionary approaches
    • Machine Learning Problems in Multi-Agent Systems
    • Agents Embodied with Large Language Models
  • Engineering Multi-Agent Systems
    • Agent-Oriented Software Engineering
    • Interaction Protocols
    • Formal Specification and Verification
    • Agent Programming Languages
    • Middleware and Platforms
    • Testing, Debugging, and Evolution
    • Deployed System Case Studies
  • Agent-Based Modeling and Simulation
    • Simulation Languages and Platforms
    • Artificial Societies
    • Virtual Environments
    • Emergent Behavior
    • Modeling System Dynamics
    • Application Case Studies
  • Collaboration & Coordination
    • Multi-Agent Planning
    • Distributed Problem Solving and Optimization
    • Teamwork
    • Coalition Formation
    • Negotiation
    • Trust and Reputation
    • Commitments
    • Institutions and Organizations
    • Normative Systems
  • Algorithmic Game Theory
    • Auctions and Mechanism Design
    • Bargaining and Negotiation
    • Behavioral Game Theory
    • Cooperative Games: Theory, Analysis, Computation
    • Game Theory for Practical Applications
    • Noncooperative Games: Theory, Analysis, Computation
  • Computational Social Choice
    • Voting
    • Fair Division and Resource Allocation
    • Matching under Preferences
    • Coalition Formation Games
    • Aggregation of Beliefs, Opinions, Judgments
    • Ethics and Computational Social Choice
    • Participatory Budgeting
    • Facility Location
    • Communication Issues in Social Choice, Distortion
    • Behavioral Social Choice
  • Human-Agent Interaction
    • Adaptive Personal Assistants
    • Embodied Conversational Agents
    • Virtual Characters
    • Multimodal User Interfaces
    • Mobile Agents
    • Human-Robot Interaction
    • Affective Computing
  • Decentralized Paradigms
    • Cloud Computing
    • Service-Oriented Computing
    • Data spaces
    • Big data
    • Cybersecurity
    • Robotics and Multirobot Systems
    • Ubiquitous Computing
    • Social Computing
    • Ubiquitous Computing
    • Internet of Things
    • Edge Computing
    • Blockchain
  • Ethics and Social Issues
    • Explainable Artificial Intelligence
    • Ethics of AI Systems
    • Multi-Agent Systems for Social Good
  • Application Domains for Multi-Agent Systems
    • Healthcare, Pandemics Management
    • Autonomous Systems
    • Transport and Logistics
    • Emergency and Disaster Management
    • Energy and Utilities Management
    • Sustainability and Resource Management
    • Games and Entertainment
    • e-Business, e-Government, and e-Learning
    • Smart Cities
    • Financial markets
    • Legal applications
    • Crowdsourcing
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