MATES 2003
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For the first time, the German special interest group on Distributed Artificial Intelligence organizes a conference to promote the theory and application of agents and multiagent systems. The German conference on MultiAgent system TEchnologieS (MATES) covers the whole range from theory to application of agent- and multiagent technology. It aims at providing an interdisciplinary forum for both, researchers and members of business and industry, to present and discuss latest advances in theoretic work on, as well as prototyped or fielded systems of intelligent agents. The conference features an exhibition of practical applications with an advanced concept of agency, as well as workshops and introductory and expert courses on practical aspects of agent-based computing.
Building on the sequence of agent-related events in Germany in the past such as VDI 1998 (Chemnitz), VertIS 2001 (Bamberg), and KI 2002 (Aachen), MATES'03 now is exclusively devoted to agents and multiagent systems, and the cross-fertilization between agent theory and application. In addition, it builds on the success of the past international workshop on "Agent Technology and Software Engineering (AgeS'02)", and the international symposium on "Multiagent Systems, Large Complex Systems, and E-Businesses (MALCEB'02)".
MATES'03 is co-located with the fourth international conference NetObjectDays 2003 in an exciting point event. The conference language of MATES'03 is English; special conference sessions such as the annual meeting of the German SIG on DAI and the panel discussion on an "Agentcities Germany" project initiative are held in German.
Agent architectures • Agent communication languages and protocols • Agent technology for requirements engineering • Agent technology for synthesizing software specifications • Agent technology for verification and validation of software • Agent-oriented software engineering • Agents and social navigation on the web • Agents for e-business and e-government • Agents in enterprise application integration and business process (re-)engineering • Agents in novel applications, e.g. bioinformatics, the semantic web • Argumentation, conflicts and conflict resolution • Artificial life • Artificial social systems, theories and implementations based on sociology, socionics • Auctions, negotiation, and coalition formation • Autonomous robots and robot teams • Best practices in agent-oriented development • Computational complexity and agent systems • Coordination of multiple agents/activities & coordination infrastructures • Economics principles for multi-agent systems • Engineering of large-scale open systems • Ethical and political issues in creating or deploying agent systems • Evolution and adaptation in multiagent systems • Experiences and case studies of using agent concepts in software engineering • Formal methods for agent-oriented systems, including specification and verification logics • Human-like, lifelike, and believable qualities of synthetic agents • Interface agents, conversational agents and user modelling • Logics & formal models of agency and multiagent systems • Methodologies for agent-oriented analysis and design • Mobile agent systems • Model checking for agent-oriented systems • Motivation, goal selection and theories of rational agency • Multiagent groups, teams, organizations, and societies, holonic multiagent systems • Multiagent learning and planning • Multiagent platforms and design tools • Multiagent-based simulation for sociobiological, social, economic, and environmental issues • Ontologies for agents and social modelling ontologies in agent-based information systems and knowledge management • Performance measurement for multiagent systems • Philosophical foundations of agents • Privacy, security and agents: conceptual, technical, and legal issues • Relationship between agents and component technologies (e.g., EJB) • Relationship between agents and web services • Relationship of AOSE to other software engineering paradigms (e.g., OO, P2P) • Re-use approaches for agent-oriented software (design patterns, frameworks, components, and architectures) • RoboCup Soccer and RoboCup Rescue • Robustness, fault tolerance, and failure detection, scalability issues • Self-organizing systems and emergent organization • Social order, conventions, norms, social control, and institutions • Social simulation and cognitive modelling with agents • Software development environments and CASE tools for agent-based systems • Standards for agents and multiagent systems • Theories of agency and autonomy • UML and agent systems • Use of semantic information in software engineering • User and agent modelling, social reasoning, and social intelligence • Virtual office and office automation • Virtual organizations/enterprises