Showdown

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abstract

The project presents a simple distributed real-time game based on the showdown mode of Supercell’s Brawl Stars. The players are forced to combat inside an arena and the last one standing is considered the winner. The only way to survive is to eliminate all the other players by shooting at them. The game features a distributed architecture that uses a peer-to-peer communication model between players and client-server model to enable the presence of a lobby server. To overcome unstable networks, the game implements client-side prediction mechanisms.

outcomes