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analysing the design and programming abstractions provided by the most modern gaming engines – e.g. Unity http://unity3d.com and Unreal http://www.unrealengine.com/blog – concerning the main abstractions of Multi-Agent Systems (MAS)—that is, agents, environment, society
devising out an integration of the above abstractions as provided by a gaming engine and a MAS framework—e.g., JADE, Jason, TuCSoN