abstract
This project is a fantasy creature hunting simulation inspired by The Witcher. The environment consists of a grid-based world where a Hero agent hunts and defeats enemy agents. Battles are triggered when the Hero encounters enemies in neighboring cells, and each victory allows the Hero to improve both health and strength. The simulation includes a health recovery area and tracks the number of Hero deaths. The system is implemented in Java, with agent behaviors programmed in Jason and a graphical interface developed using Java.
outcomes