Game Engines and MAS: Tuplespace-based Interaction in Unity
- Manage
- Copy
- Actions
- Export
- Annotate
- Print Preview
Choose the export format from the list below:
- Office Formats (1)
-
Export as Portable Document Format (PDF) using Apache Formatting Objects Processor (FOP)
-
- Other Formats (1)
-
Export as HyperText Markup Language (HTML)
-
Game Engines are gaining more and more importance in both industrial field - enabling an easy development of modern applications and videogames - and in the research field, with a particular regard to multi-agent systems (MAS). Their expressive power, along with modern technologies support and ad- vanced functionalities, allow the design and creation of complex systems ef- ficiently. While becoming more stable and supporting new functionalities, Game Engines are nowadays a well-suited reality, therefore reliable in order to create modern, advanced systems and applications (e.g. augmented/virtu- al/mixed reality, immersive simulations, modern videogames, 3D world de- sign). |
(keywords) multi-agent system, game engines, Unity3D, Prolog, tuple space, coordination, Linda, interaction, agent society, MAS model |
Thesis
— thesis student
supervision
— supervisors
— co-supervisors
sort
— cycle
second-cycle thesis
— status
completed thesis
— language
dates
— available since
01/09/2017
— activity started
01/09/2017
— degree date
22/03/2018
files