Game Engines and MAS: Spatial Tuples in Unity3D

Last modified by Andrea Omicini on 2020/11/27 13:29

Alessandro Bagnoli

The thesis aims at designing and developing a proof-of-concept implementation of the Spatial Tuples coordination model in Unity3D game engine. The reason for doing so is that game engines already proven to be well suited in supporting a number of requirements related to coordination of situated agents, i.e. they well support environment-mediated coordination and spatially-situated coordination. In this thesis, the candidate improves the current state of art represented by the availability of two libraries/prefabs available to the Unity3D programmer result of as many master thesis that is, a BDI-like engine and a Linda-like coordination and communication service. Improvement is aimed at providing the best support possible to the Spatial Tuples coordination model recently proposed in the literature.
Keywords: Unity3D, Spatial Tuples, BDI, Linda, MAS, Game Engine
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