Game Engines and MAS: Spatial Tuples in Unity3D
Last modified by Andrea Omicini on 2020/11/27 13:29
Alessandro Bagnoli
The thesis aims at designing and developing a proof-of-concept implementation of the Spatial Tuples coordination model in Unity3D game engine.
The reason for doing so is that game engines already proven to be well suited in supporting a number of requirements related to coordination of situated agents, i.e. they well support environment-mediated coordination and spatially-situated coordination.
In this thesis, the candidate improves the current state of art represented by the availability of two libraries/prefabs available to the Unity3D programmer result of as many master thesis that is, a BDI-like engine and a Linda-like coordination and communication service.
Improvement is aimed at providing the best support possible to the Spatial Tuples coordination model recently proposed in the literature.
Keywords: Unity3D, Spatial Tuples, BDI, Linda, MAS, Game Engine