Game Engines and MAS: Spatial Tuples in Unity3D


Alessandro Bagnoli

The thesis aims at designing and developing a proof-of-concept implementation of the Spatial Tuples coordination model in Unity3D game engine.
The reason for doing so is that game engines already proven to be well suited in supporting a number of requirements related to coordination of situated agents, i.e. they well support environment-mediated coordination and spatially-situated coordination.
In this thesis, the candidate improves the current state of art represented by the availability of two libraries/prefabs available to the Unity3D programmer  result of as many master thesis  that is, a BDI-like engine and a Linda-like coordination and communication service.
Improvement is aimed at providing the best support possible to the Spatial Tuples coordination model recently proposed in the literature.

(keywords) Unity3D, Spatial Tuples, BDI, Linda, MAS, Game Engine

Thesis

Game Engines and MAS: Spatial Tuples in Unity3D

— author

Alessandro Bagnoli

Supervision

— supervisor

Andrea Omicini

— co-supervisor

Stefano Mariani

Sort

— cycle

second-cycle thesis

— status

completed thesis

— language

wit.gif

Dates

— available since

01/01/2018

— activity started

01/01/2018

— degree date

19/07/2018

IDs & URLs

— AMS Laurea

16100

Files

PDF

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