Alessandro Bagnoli

The thesis aims at designing and developing a proof-of-concept implementation of the Spatial Tuples coordination model in Unity3D game engine.
The reason for doing so is that game engines already proven to be well suited in supporting a number of requirements related to coordination of situated agents, i.e. they well support environment-mediated coordination and spatially-situated coordination.
In this thesis, the candidate improves the current state of art represented by the availability of two libraries/prefabs available to the Unity3D programmer  result of as many master thesis  that is, a BDI-like engine and a Linda-like coordination and communication service.
Improvement is aimed at providing the best support possible to the Spatial Tuples coordination model recently proposed in the literature.

Keywords:  Unity3D, Spatial Tuples, BDI, Linda, MAS, Game Engine

    

Thesis

Supervision

— supervisor
Andrea Omicini
— co-supervisor
Stefano Mariani

Category

2nd-Cycle Thesis

Status

completed

Language

wit.gif

Dates

— available since
01/01/2018
— activity started
01/01/2018
— degree date
19/07/2018

IDs & URLs

— AMS Laurea
16100

Files

PDF

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