Résumé : Recent approaches in Multi-Agent Systems are focusing on models and methodologies for the design of environments and system facilities supposed to ease programming in the large and scale up complexities. Among others, the Agents and Artifacts (A&A) approach introduces the notion af artifact as first class abstraction -- dual to the one provided by agents. Artifacts represent, in A&A terms, non autonomous computational entities and external resources providing agents with serviceable operations, additional information and coordination facilities explicitely conceived by the MAS designer for easing agents tasks. Based on the Agents and Artifacts (A&A) conceptual model, the CARTAGO framework allow the design and development of multi-agent environments in terms of open set of artifacts, collected in workspaces, that agents dynamically instantiate, share and use to support their individual and collective works. But, once the artifact based infrastructure has been enabled, we still need agents with new capabiities for interaction to use it. Among the topics planned in the talk:
Some of the outcomes of the described approaches will be discussed along with test cases showing agents engaged in goal-oriented activities relying on the transmission of relevant knowledge and the operations provided by artifacts.