What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software


Tim O'Reilly

Communications & Strategies 65(1st Quarter), pages 17-37
31 March 2007

This paper was the first initiative to try to define Web2.0 and understand its implications for the next generation of software, looking at both design patterns and business modes. Web 2.0 is the network as platform, spanning all connected devices; Web 2.0 applications are those that make the most of the intrinsic advantages of that platform: delivering software as a continually-updated service that gets better the more people use it, consuming and remixing data from multiple sources, including individual users, while providing their own data and services in a form that allows remixing by others, creating network effects through an "architecture of participation," and going beyond the page metaphor of Web 1.0 to deliver rich user experiences.

(keywords) collective intelligence, rich client, data, software as a service, long tail and beta

Publication

— authors

Tim O'Reilly

— status

published

— sort

article in journal

— publication date

31 March 2007

— journal

Communications & Strategies

— volume

65

— issue

1st Quarter

— pages

17-37

identifiers

— print ISSN

1157-8637

— online ISSN

2116-0341

Partita IVA: 01131710376 — Copyright © 2008–2023 APICe@DISI – PRIVACY