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- Designing Self-Organising Environments with Agents and Artefacts: A Simulation-Driven Approach
Designing Self-Organising Environments with Agents and Artefacts: A Simulation-Driven Approach
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Luca Gardelli, Mirko Viroli, Matteo Casadei, Andrea Omicini
International Journal of Agent-Oriented Software Engineering 2(2), pages 171–195
2008
We propose a methodological approach for tackling the early design stages of self-organising Multiagent Systems (MASs). We adopt an architectural pattern based on the Agents and Artefacts (A&A) metamodel: self-organisation mechanisms are added to an existing environment of artefacts by embedding them into environmental agents. We rely on a three-stage design approach with modelling, simulation and tuning, so as to identify a suitable design of environmental agents and their interaction with artefacts. The main objective is to design a MAS environment providing services that self-organise in response to the unpredictable dynamics of the agents exploiting them. As a case study, we analyse the problem called collective sorting, a service for decentralised sorting of items in MAS environments that was inspired by social insects' behaviour: the proposed solution features environmental agents and tuple spaces, whose design choices and evaluation have been driven by formal simulations. |
(keywords) collective sorting; self-organisation; emergence; methodology; simulation; tuning; pattern; enrivonment; Multiagent System; MAS; artefact |
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Publication
— authors
Luca Gardelli, Mirko Viroli, Matteo Casadei, Andrea Omicini
— editors
Massimo Cossentino, Giancarlo Fortino, Wilma Russo
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published
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article in journal
— publication date
2008
— journal
International Journal of Agent-Oriented Software Engineering
— volume
2
— issue
2
— pages
171–195
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— DOI
— ACM
— IRIS
— Scopus
— print ISSN
1746-1375
— online ISSN
1746-1383
notes
— note
Special Issue on Multi-Agent Systems and Simulation