Designing and Programming Organizational Infrastructures for Agents situated in Artifact-based Environments


Michele Piunti

Research Doctorates in Electronics, Computer Science and Telecommunications
Alma Mater Studiorum - Università di Bologna
April 2010

Actual trends in software development are pushing the need to face a multiplicity of diverse activities and interaction styles characterizing complex and distributed application domains, in such a way that the resulting dynamics exhibits some grade of order, i.e. in terms of evolution of the system and desired equilibrium. Autonomous agents and Multiagent Systems are argued in literature as one of the most immediate approaches for describing such a kind of challenges. Actually, agent research seems to converge towards the definition of renewed abstraction tools aimed at better capturing the new demands of open systems. Besides agents, which are assumed as autonomous entities purposing a series of design objectives, Multiagent Systems account new notions as first-class entities, aimed, above all, at
modeling institutional/organizational entities, placed for normative regulation, interaction and teamwork management, as well as environmental entities, placed as resources to further support and regulate agent work.

The starting point of this thesis is recognizing that both organizations and environments can be rooted in a unifying perspective.
Whereas recent research in agent systems seems to account a set of diverse approaches to specifically face with at least one aspect within the above mentioned, this work aims at proposing a unifying approach where both agents and their organizations can be straightforwardly situated in properly designed working environments. In this line, this work pursues reconciliation of environments with sociality, social interaction with environment based interaction, environmental resources with organizational functionalities with the aim to smoothly integrate the various aspects of complex and situated organizations in a coherent programming approach. Rooted in Agents and Artifacts (A&A) meta-model, which has been recently introduced both in the context of agent oriented software engineering and programming, the thesis promotes the notion of Embodied Organizations, characterized by computational infrastructures attaining a seamless integration between agents, organizations and environmental entities. 

(keywords) Multiagent Systems, Agent Oriented Programming, Agents, Organizations, Environments, Norms, Distributed Artificial Intelligence, Infrastructures, Artifacts

Tags:

Publications

Publications / Views

Home

Clouds
•  tags  •  authors  •  editors  •  journals  

Year
 2023    2022    2021    2020    2019    2018    2017    2016    2015    2014–1927

Sort
•  in journal  •  in proc  •  chapters  •  books  •  edited  •  spec issues  •  editorials  •  entries  •  manuals  •  tech reps  •  phd th  •  others  

Status
•  online  •  in press  •  proof  •  camera-ready  •  revised  •  accepted  •  revision  •  submitted  •  draft  •  note  

Services
•  ACM Digital Library  •  DBLP  •  IEEE Xplore  •  IRIS  •  PubMed  •  Google Scholar  •  Scopus  •  Semantic Scholar  •  Web of Science  •  DOI  

Publication

— authors

— status

published

— sort

phd thesis

— publication date

April 2010

— volume

PhD Thesis

— institution

Alma Mater Studiorum - Università di Bologna

— school

Research Doctorates in Electronics, Computer Science and Telecommunications

Partita IVA: 01131710376 — Copyright © 2008–2023 APICe@DISI – PRIVACY