Game Engines to Model MAS: A Research Roadmap


Stefano Mariani, Andrea Omicini

Corrado Santoro, Fabrizio Messina, Massimiliano De Benedetti (eds.)
WOA 2016 – 17th Workshop “From Objects to Agents”, pages 106-111
CEUR Workshop Proceedings (AI*IA Series) 1664
Sun SITE Central Europe, RWTH Aachen University
29-30 July 2016

Game engines are gaining increasing popularity in various computational research areas, and in particular in the context of Multi-Agent Systems (MAS)—for instance, to render augmented reality environments, improve immersive simulation infrastructures, and so on. Existing examples of successful integration between game engines and MAS still focus on specific technology-level goals, rather than on shaping a general-purpose game-based agent-oriented infrastructure. In this roadmap paper, we point out the conceptual issues to be faced to exploit game engines as agent-oriented infrastructures, and outline a possible research roadmap to follow, backed up by some early experiments involving the Unity3D engine.

(keywords) game engines; MAS; agent societies; environment; Unity3D; Unreal Engine

Journals & Series

Events

  • XVII Workshop "From Objects to Agents" (WOA 2016) — 29/07/2016–30/07/2016

Publication

— authors

— editors

Corrado Santoro, Fabrizio Messina, Massimiliano De Benedetti

— status

published

— sort

paper in proceedings

— publication date

29-30 July 2016

— volume

WOA 2016 – 17th Workshop “From Objects to Agents”

— series

CEUR Workshop Proceedings / AI*IA Series

— volume

1664

— pages

106-111

— location

Catania, Italy

URLs

original page

identifiers

— DBLP

conf/woa/MarianiO16a

— IRIS

11585/562431

— Scopus

2-s2.0-84985994367

— print ISSN

1613-0073

notes

— note

Proceedings of the 17th Workshop “From Objects to Agents“ co-located with 18th European Agent Systems Summer School (EASSS 2016)

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