Game Engines to Model MAS: A Research Roadmap

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@inproceedings{gamemas-woa2016,
   author = {Mariani, Stefano and Omicini, Andrea},
   booktitle = {WOA 2016 -- 17th Workshop ``From Objects to Agents''},
   dblp = {conf/woa/MarianiO16a},
   editor = {Santoro, Corrado and Messina, Fabrizio and De Benedetti, Massimiliano},
   iris = {11585/562431},
   issn = {1613-0073},
   keywords = {game engines; MAS; agent societies; environment; Unity3D; Unreal Engine},
   location = {Catania, Italy},
   month = {29--30~} # jul,
   note = {Proceedings of the 17th Workshop ``From Objects to Agents'' co-located with 18th European Agent Systems Summer School (EASSS 2016)},
   pages = {106--111},
   publisher = {Sun SITE Central Europe, RWTH Aachen University},
   scopus = {2-s2.0-84985994367},
   series = {CEUR Workshop Proceedings},
   subseries = {AI*IA Series},
   title = {Game Engines to Model {MAS}: A Research Roadmap},
   url = {http://ceur-ws.org/Vol-1664/w18.pdf},
   volume = 1664,
   year = 2016
}