Game Engines and Multi-agent Systems: A Marriage?


Game Engines and Multi-agent Systems: A Marriage?

classic project

Authors

Abstract

The project aims at

  • analysing the design and programming abstractions provided by the most modern gaming engines – e.g. Unity http://unity3d.com and Unreal http://www.unrealengine.com/blog – concerning the main abstractions of Multi-Agent Systems (MAS)—that is, agents, environment, society
  • devising out an integration of the above abstractions as provided by a gaming engine and a MAS framework—e.g., JADE, Jason, TuCSoN

References

Outcomes

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A.Y.
 2022/2023    2021/2022    2020/2021    2019/2020    2018/2019–1996/1997

Course

— a.y.

2015/2016

— credits

9

— cycle

2nd cycle

— language

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teachers

— professor

Andrea Omicini

context

— university

Alma Mater Studiorum-Università di Bologna

— campus

Cesena

— department / faculty / school

DISI

— 2nd cycle

8614 Ingegneria e scienze informatiche 

URLs & IDs

— course ID

58260

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