Toward MAS in Game Engines: A Simple BDI Architecture in Unity3D


Toward MAS in Game Engines: A Simple BDI Architecture in Unity3D

progetto avanzato

Autore

Sommario

What game engines usually lack is the expressive power to define behaviors of agents using a more high level approach like seen in Jason. What game programmers tend to do is create AI for the NPCs through FSMs that could be a fine approach until a more complex behavior is desired. With this project we will try to bring some of the ideas of the BDI architecture, into Unity3D creating agents that can act according to their desires, what they believe and what they can sense from the environment.

Prodotti

    

Corso

— a.a

2016/2017

— livello

laurea magistrale

— lingua di insegnamento

wit.gif

docenti

— professore/ssa

Andrea Omicini

— altri/e docenti

Stefano Mariani

contesto

— università

Alma Mater Studiorum-Università di Bologna

— campus

Cesena

— dipartimento / facoltà / scuola

DISI

— laurea magistrale

8614 Ingegneria e scienze informatiche 

URL e ID

— ID corso

69897

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