APICe » Theses » Game Engines and MAS: Spatial Tuples in Unity3D

Game Engines and MAS: Spatial Tuples in Unity3D 

Alessandro Bagnoli

The thesis aims at designing and developing a proof-of-concept implementation of the Spatial Tuples coordination model in Unity3D game engine. The reason for doing so is that game engines already proven to be well suited in supporting a number of requirements related to coordination of situated agents, i.e. they well support environment-mediated coordination and spatially-situated coordination. In this thesis, the candidate improves the current state of art represented by the availability of two libraries/prefabs available to the Unity3D programmer -- result of as many master thesis -- that is, a BDI-like engine and a Linda-like coordination and communication service. Improvement is aimed at providing the best support possible to the Spatial Tuples coordination model recently proposed in the literature.

Keywords: Unity3D, Spatial Tuples, BDI, Linda, MAS, Game Engine

Andrea Omicini (Supervisor)
Stefano Mariani (Co-supervisors)