Events » EASSS 2002

EASSS 2002

4th European Agent Systems Summer School
Bologna, Italy, 08/07/2002 – 12/07/2002. Co-located with AAMAS 2002.
After successful Summer Schools on Agent Systems in Utrecht, Saarbruecken and Prague, which have attracted over 150 students each year, Agentlink (www.agentlink.org) is planning to organise the fourth such event in Bologna, Italy in 2002. The Fourth European Agent Systems Summer School, will take place in Bologna, Italy, 8-12 July, 2002, one week before the First International Conference on Autonomous Agents and Multi-Agent Systems will be held there. Researchers and lecturers in the field of agent-based systems are invited to submit proposals for courses. Typically, courses are 4 hours in total, but deviations are possible. A representative sample of courses can be found in volume 2086 of Springer's LNAI series, "Multi-Agent Systems and Applications". Relevant topics vary from foundational issues, social behaviour, learning and meta-reasoning, through applications in robotics, manufacturing, etc (for a detailed topic list, see below). Accomodation and subsistence expenses for tutors will be provided, and attendance at other courses is free, but tutors are encouraged to find alternative sources to support travel to Bologna. Tutors are invited to submit propsosals for courses, including a description of 1 page A4, experience of the tutor, level of the course (beginners, advanced) and duration (2, 6, or, preferably, 4 hours), by email, to Wiebe van der Hoek (wiebe@cs.uu.nl) by 14th October 2001.
Topics of Interest
  • action selection and planning
  • adaptation and learning
  • agent architectures
  • agent-based software engineering
  • agent communication languages
  • artificial market systems and electronic commerce
  • autonomous robots
  • believability
  • communication, collaboration, and interaction of humans and agents
  • coordinating perception, thought, and action
  • designing agent systems
  • expert assistants
  • evolution of agents
  • foundational issues
  • games and agents
  • human-like qualities of synthetic agents
  • information agents
  • instructability
  • integration and coordination of multiple activities
  • knowledge acquisition and management
  • integration and coordination of multiple activities
  • knowledge acquisition and management
  • logics for agents
  • lessons learned from deployed agents
  • lifelike qualities
  • meta-modeling and meta-reasoning
  • middle-agents (e.g., matchmakers, brokers, routers)
  • mobile agents
  • modeling the behavior of other agents
  • models of emotion, motivation, or personality
  • multi-agent teams
  • multi-agent communication, coordination, and collaboration
  • multi-agent simulation, verification, and validation
  • network agents
  • organization of agent societies
  • privacy and agents
  • real-time performance
  • standards for agents
  • synthetic agents
  • system support for the implementation of agents
  • virtual markets
  • user modeling